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The training missions essentially offer a complete package of tutorials for the key aspects of ArmA 2, movement, shooting, leadership, armor, flying, combat. Closing on of over app down your from. For sure in about how de script are civic-location is specified por the civic-location.
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Hit tab to lock onto vehicular targets. Helicopter airlifts object. To make an object attach itself to a vehicle like a helicopter start by naming both vehicle and object. Now create 3 triggesr with no size. This is the best configuration for most helicopters. This will detach car1 on command. If you want another helicopter to be able to pick up car1, just copy the first trigger and change the name of the helicopter. Ok, now we need to allow any receiving aircraft to attach itself when near.
Add loadouts to aircraft. Record path for AI to follow. To make the AI follow an exact path or flight pattern, you can use a recording function that records your movement in the editor and then makes the AI do the exact same thing in the finished mission. NOTE: You will be able to stop recording if you use less time, so a little extra time never hurts.
Create a notepad document and call it init. Be sure it is not saved as path. Now run the mission in the editor and get into the vehicle. Do not start the engine yet! Proceed to drive the intended path from start to finish. View the info that appears on the screen and then press F1 to save the data.
Go immediately to path. Save the document. NOTE: For additional paths, save them on seperate documents and name them path2. For the init. Now to play back the recorded path. First set the vehicle to be driven by AI and be sure the name is heli1 or whatever you decided on for the recording. Give the AI a nearby waypoint so that they start the engine prior to the script going off, otherwise there will be no vehicle sounds.
You can even loop the trigger for things like a loitering MC that continuously orbits the map. Thanks in advance for you assistance. Sorry for the confusion. Question 3: The tutorial above does not ask that the attachment of the receiving aircraft is done by using Radio Triggers. Is there some whole other process for a flying c, or am I just doing something wrong? Does the boom stay stationary on the ground when the C is moved or does it stay attached?
Maybe the detach trigger is firing prematurely. Clicking this brings up the artillery firing interface map. Each fall line on the map shows the fall altitude of your shell or mortar round at a given elevation and azimuth. Note that you will need to be using ARTY ammo for this to work. You can have either a real battery or a virtual battery. For purposes of this tutorial we will use a real battery. The battery can consist of a group of any kind of artillery unit, but there are some simple ground rules that should be followed:.
The data type of a variable is not fixed and changes automatically based on the current value of the variable. Commands and Operators Two other basic tools of scripting are commands and Operators. For instance, the setPosATL command can be used to change the position of an object in the game world, the damage command returns the amount of damage an object has suffered and the systemChat command can be used to display a message in the system chat.
While operators are usually fairly intuitive to use, commands are often more complicated. As such, every single command and every single operator has a dedicated Community Wiki page documenting it. This makes the Community Wiki an essential resource for scripting as it can be consulted whenever an unfamiliar command is encountered or needs to be used.
The documentation commonly includes information about the behaviour and effect of the command, its return value and the purpose and data types of its parameters. Control Structures, Conditions and Booleans Control Structures allow scripts to accomplish complex tasks. For instance, this code
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