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Hell, I guarantee you'll make friends quickly if you play as Treant Protector. That hero is pretty much the epitome of taking one for the team. zeroichi • 9. The event is exclusive to Dota 2 Plus members, and it features new sets for Heroes such as Treant Protector, Arc Warden, Undying, Lina. In a JoinDota Masters event, Maelk went 0/20/21 on Venomancer but his team went on to win. 中国DOTA2职业杯 , Treant Protector, 15, PEOPLE RICH FROM BITCOIN

Some people even use him as a jungler, but his farming speed isn't brilliant and your team loses most of the benefits of Living Armor early on. Support: This is probably his most common role in higher level games, and his ability to get by with minimal farm makes it an obvious fit. Generally you'd put him in a safe trilane where he can grab a bit of jungle farm and keep an eye on the health of allies, or in an offlane duo where he can protect his partner and pressure the enemy carry.

While not especially farm dependent, Treant is quite level dependent, as his abilities all become much better and no more expensive as he levels up. Buy utility items especially auras for your team, and initiation equipment if necessary. You can play both the 4 and 5 roles, although you should probably be 4 if you're expected to initiate. Offlane Solo: Your tankiness and defensive abilities make you a viable offlaner.

With your high base damage it's quite possible to outhit opponents, but against most enemy lanes you'll be harassed pretty hard if you try to compete away from your tower. The main thing is that you'll gain levels quickly, allowing you to help your team out and then get involved elsewhere. However, Treant Protector can make a viable semi-carry, weighing in with major damage in the early-mid game. Get some extra attack speed on him and he can be pretty scary.

Bear in mind that it's pretty unusual to play this as a safe lane carry, and you'd usually have a pretty specific and unusual plan in mind, or you'd be playing as a 2 carry to back up a harder one. You need to be aggressive, get kills and push hard - don't just sit back and farm too much. Top When to Pick Him Treant Protector is quite a situational pickup, but can work with a variety of setups.

He provides defensive utility for your whole team, which can double up into letting your gankers try some pretty risky maneuvers and tower dives. His high base damage can make him difficult to lane against, provided the opposition don't have enough right click power to force you away. This is probably the most important issue - ideally you want Treant to be active in his lane, denying friendly creeps with his ridiculously high base damage and making it almost impossible for the enemy to farm.

Anyone trying to trade hits with you will swiftly regret it. If the opposition can keep him away from the keep line, they'll have a much easier time. In trilanes you usually want a ranged support and a melee carry. Top Skill Builds I've given you a nice variety of builds at the top, and you can see that generally you'll want to max either Leech Seed or Living Armor first, as they are most beneficial early game, and also drop off the quickest.

Creeps from neutral camps can be used to distract waves of creeps in the safe lane and bring enemy heroes closer to the tower before engaging them in battles. The support hero has a base mana pool of at the start of the game. It might not be sufficient to nuke enemy heroes in the safe lane. If you need more mana to cast spells early in the game, Treant Protector can walk up to the Secret Shop to collect an Energy Booster to complete Arcane Boots.

Arcane Boots will provide mana to the Strength hero. While playing Treant Protector, you can also replenish up to mana to all allies in a radius. Arcane Boots has a cooldown of 55 seconds. Vanguard will cost you gold and will provide the support hero with health and 7 health regeneration. Leech Seed deals up to 64 DPS for 5 seconds. It will also heal nearby allies for 64 health per second in a radius. Leech Seed has a cooldown of 12 seconds and needs mana. You can increase the DPS dealt to enemies and the health regenerated for allies by 40 at level Treant Protector can nuke enemies with Leech Seed to guard his teammates while farming in the lane and in team fights.

The support hero can use Living Armor to protect his allies at any given moment in the game. Living Armor provides 12 bonus armor to his teammates and heals them for 6 health per second. You can also cast Living Armor on buildings and towers. Living Armor can target allies throughout the map and lasts for up to 30 seconds. It has a cooldown of 15 seconds and requires 50 mana.

You can equip Treant Protector with Urn of Shadows to make him a more effective support hero in the game. Urn of Shadows will grant 2 Strength, 2 Agility, 2 Intelligence, 2 armor, and 1. It can also be cast on allies to heal them for 30 health per second. Soul Release gains a charge every time an enemy hero dies within a radius of its user.

The effects of Soul Release lasts for up to 8 seconds. It has a cooldown of 7 seconds. Urn of Shadows can be upgraded to Spirit Vessel later in the game. Enemy units that are rooted take 75 DPS for up to 5 seconds. It will also prevent heroes like Anti-Mage, Clinz, Bounty Hunter, and Riki from blinking out of battle or turning invisible.

Overgrowth has a cooldown of seconds and consumes mana to be used in Dota 2. Many players who specialize in playing support heroes make a Refresher Orb to disable enemy heroes for an extended duration. His vast range of skills categorizes Treant Protector among the hardest support heroes you can play in Cavern Crawl.

Io Io is a support hero with varied abilities to help its allies heal in battle and survive longer. The Strength hero has a base movement speed of that lets it get to team fights on time to tilt the scales in its favor. The ranged hero has an increased projectile speed of that enables Io to use its skills at a faster rate. The support hero can use Tether to connect itself to its allies from as far as distance.

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Pipe of Insight Pipe of Insight: protects the team from magical attacks. Heaven's Halberd Heaven's Halberd: disarms an opponent hero while also increasing durability by offering strength, status resistance, and evasion. Shiva's Guard Shiva's Guard: gives physical damage protection as well as a sluggish aura that aids in teamfights. Octarine Core Octarine Core: reduces item and ability cooldowns, notably the upgraded Overgrowth, allowing you to farm more and deliver persistent pressure to all lanes Refresher Orb Refresher Orb: Treant Protector can use Overgrowth twice in a row with the Refresher Orb.

Radiance Radiance: Even while invisible, Radiance deals excellent area damage during conflicts. This is due to Nature's Grasp's increased damage and Treant Protector's ability to path through trees created by Sprout without destroying them. Pudge Pudge: greatly benefits from Treant Protector, as he can easily cast a deadly Meat Hook while his victims are rooted.

Warlock Warlock: Warlock can full stack an Upheaval while the enemies are in Overgrowth. Warlock Chaotic Offering applies a good stun that can be used along with Overgrowth. Also, as the victims are unable to move, the Golems can do significant damage. Phoenix deserves special note since Overgrowth can guarantee Supernova to go off, inflicting damage and stunning through spell immunity.

Heroes with mana regeneration abilities can assist Treant in maintaining his mana pool as he casts Leech Seed, healing his allies and himself. Heroes like Sven, Lifestealer, Skywrath Mage, and Ursa, who require adversaries to be close to them or in one place for an extended period of time, will have a significant advantage in the clash, as Treant Protector possesses one of the game's longest AoE movement hindering abilities.

Counters Monkey King Monkey King: Monkey King is one of the few other heroes who can easily traverse through trees, counteracting Treant Protector's ability to hide in trees. It can also destroy large amounts of trees, counteracting Nature's Guise and Eyes in the Forest Rubick Rubick: All of Treant Protector's abilities are worth stealing, and Rubick is able to cast them with no animation time.

Timbersaw Timbersaw: Not only are all of Timbersaw's active abilities capable of cutting down trees, but Whirling Death and Timber Chain also require it to be effective, counteracting both Treant Protector's Nature's Guise and Eyes in the Forest abilities.

Others: Heroes who inflict the majority of their damage via abilities will fare well against Treant Protector, since the Tree's abilities provide excellent protection against physical damage and basic assaults, but nothing in the way of strong nukes. Tango Tango: is widely available and can be purchased in large quantities to eliminate trees by eating them. Force Staff Force Staff: as well as its upgrade, Hurricane Pike, can remove trees in a straight path.

Manta Style Treant Protector's powers can be dispelled with any dispel, thus equipment like Manta Style and Guardian Greaves can help you defeat him. Overgrowth prevents both. Be wary that he will eventually farm up a Manta Style that fully dispels Overgrowth. Good players will wait for your ultimate to use their manta.

Perhaps an ally has a silence or similar that would force him to use his manta before your ultimate. Lycan Lycan: Lycan has no kind of teleport, being only able to walk, and heavily relies on his attacks. As Overgrowth roots and disarms the targets, Lycan can't do much in an overgrowth field.

With the exception of Electric Vortex, he won't be able to cast any relevant skill. Drow Ranger Drow Ranger: Another hero heavily based on attacks and no mobility, being an easy prey for Treant strong disarms and motion reduction skills. Living Armor reduces Phantom Assassin's physical damage whenever she attempts to gank an allied hero.

Others: Overgrowth has a long lifespan, preventing captured troops from attacking, moving, or blinking. If heroes like Storm Spirit, Mirana, Anti-Mage, and others are captured, they won't be able to do anything. Keep in mind that while Overgrowth prevents blinks and pseudo-blinks, it does not prevent units from casting other types of spells.

Game plan Early game If you're the main support, getting courier and wards should be your top goal. Ward is critical for the team to monitor the runes and to keep you aware of any gank attempts by the enemy. Early on in the game, you should focus on assisting your allies. That's because you're seen as someone who helps others.

The carry of a helpful hero must be protected. You can accomplish this by providing living armor in all perilous situations. If your carry is being targeted by the opponent, you must also tank the damage. Invisibility can be used to keep your buddies alive. Living armor can also be used to save your towers. If your companion isn't a carry, you can last hit. Mid game In the middle of the game, you should participate in all gank and teamfight operations.

You have Leech Seed, which may be used to slow down adversaries, and you can kill them with your allies. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land. There are all-consuming grasses, crossbred fauna and poisonous flowers, but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets.

For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures?

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protecting my teammates in the way to the glory with Treant protector .

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